![]() The Strength damage bonus (+0,5% per point) is applied to all weapon damage, both physical and elemental.For auto-attacks, all damage on the weapon is added together and modified by damage bonuses.This is a lot of information to process all at once, so I suggest having at least some familiarity with the game before attempting to decipher the following text. ![]() The trap takes less than a second to trigger, deals about 3k/16k/35k damage in NG0/NG+/NG+5 on Elite and – unlike the floor spike trap – is unblockable and ignores all armor, damage reduction and even the Engineer’s Forcefield. It’s easy to miss the innocent floor trap as you’re plowing through enemies and feeling safe behind your 75% block chance and 75% damage reduction. These appear only in Act II dungeons (thankfully). The number one culprit behind hardcore character deaths. While it’s usually easy to see these coming, the damage is staggering if the attack should connect. Charging attacks (Hulking Slasher, Forest Gargoyle, Tutara Skullcrusher, etc.). Since burning ignores armor, avoid any attacks that spread fire on the ground, or your health will start dropping alarmingly fast.ģ. Burning attacks (Deathcaps, Salamanders, Desiccated Archers, etc.). The "ice wave" attacks of these enemies have very high damage and can potentially one-shot an ill-equipped character.Ĥ. Ice attacks (Mirka Frostbinder, Chillhoof, Ice Elemental). Since everyone loves lists, here’s a list of the most dangerous things in the game to watch out for.ĥ. I mean 75% block, 75% damage reduction, high dodge, missile reflection, and as much health as possible. To survive on Elite and higher NG+ tiers, you need 10% luck, 20% skill, 15% concentrated power of will. Some areas have new dungeons (most notably Tarroch's Tomb in Ossean Wastes) and there are also more Netherrealm Portals and champion mobs in overworld areas.You can only play multiplayer with other players of the same NG+ tier, although the shared stash will always be accessible to all your characters across all tiers.The entire world is re-rolled and all quests reset (you start the game in Echo Pass once again), although access to the Mapworks will be available right from the start.The important differences between NG+ and your first playthrough (aside from tougher enemies, better gold drops and higher-level loot) are as follows: You can't switch back to a lower NG+ tier. Any further restarts will be listed as NG+5 (you can replay the game indefinitely). If you complete NG+3, you can start again on NG+4, where enemies are scaled to level 120 at the start (your character level cap always remains at 100). ![]() ![]()
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